And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. 25. I'm serious. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. json Overview. DIY Planets Reply Dramandus •. DIY Planets There are many more, but it’s almost midnight so I can list all of them. Don't try to take them back off or you risk all sorts of chaos. Bit of a shame tbh, its terraforming items. ago. Open the save in notepad++, search for the planet name. d Industrial Evolution v-3. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should. : high flux, low hull, engines disabled etc. I havnt played in about two years. 271. 96a]. The other terraforming mod. 0. CombatMain - java. json) and changing the value of maxColonySize. In-game description Farming is an industry. The quality of the system as a whole matters more than individual planets. Any mainstream mod will be good. 50K subscribers in the starsector community. Players who don’t like the new 0. Ah ok, thank you and my apologies. TASC will not lett you terraform a extreme heat or extreme cold planet into a terran world. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. json or scripted map generation. - More Dialogue Options for Fleet Encounters. 0. xml" using Notepad++. MtnMaiden. I have created an AI core in Character. You should try Industrial evolution and DIY planets mods. 42 Nexerelin 0. Otherwise, I recommend a terraforming mod (I use DIY Planets). Advertisement Coins. Candelestine • If you've got console commands, you can use them to create and customize your own planets. Dead_Meme_Expert • 4 mo. e. just make sure you're installing the latest versions and doing it in the right order – generally 'dassault-mikoyan engineering' and 'vayra's sector' first, then 'DIY planets'. A colony can serve many purposes: they can produce goods for the player to take at just-under open market. very easy to make super-systems with multiple profitable colonies. If you're smart, make a backup of this folder before editing. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. And you want it to be near the core. I was midway through my first playthrough and loving it but then I noticed that the number of NPC colonies/worlds were static and unchanging. Yeah, I haven't activate DIY planet. c. So what you wanna do is right click a ability you arent using like distress signal or follow me or interdict (make sure the lock button is disabled) then swap to the image of what looks like the farmland industry. 6a Deluxe Player Flags Diable Avionics 2. 4. DIY Planets and TaSC and terrforming structures, but both have their structures work in diferent ways, even if they do the same thing. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. Thus I destroyed each and every fleet of them I had seen. 0zzz Fleet Action History Fuel Siphoning 1. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. 14, for Starsector 0. You can add any planet you want from the "planets. Using "DIY planets. Go to the local bar at each planet, and talk to the "scarred spacer". StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. 2D RPG/Trade/Fleet Combat Game. It is intended to make otherwise marginal colony sites. Problem is, I find both mods to be very interesting, each adding things that the other doesn't have (for example, yours can remove some conditons given by. Sure if the two terran worlds are good (or you already colonized them), go for it. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. 95. Lieutenant; Posts: 61;Go to starsector r/starsector. Also it allow you to install the mining-thing item. 14 Dassault-Mikoyan Engineering 1. 43K subscribers in the starsector community. v1. I would also recommend DIY planets, grand colonies, illustrated entities. An in. 3. 48K subscribers in the starsector community. 7b Leading Pip 1. Them you have to move them around in response to the enemy's movies. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. Nex turn Starsector into an actual 4x game and most faction mods need it to work. 24 loved it Pulse industry more weapons goneGo to starsector r/starsector. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». 95. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. Go to starsector r. 1a-RC4) So basically, I won't be able to get the. A mod for Starsector 0. It used to be called Starfarer. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. [0. This bonus XP is also gained of a ship with s-mods you've built in is lost and not recovered. ago. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). Planet. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. You can even build your own planets by editing this file. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Edit: it's a part of the DIY planets mod. Diy planets: increases colony customisation and planet customisation . 95. Also my planet keeps floating into a nearby asteroid belt lmao. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Reply yordlebrothel •. 1a RC3. cassandra112 • 2 yr. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. DamascusSeraph_ • 1 yr. Any tips on where to get these items?. 1. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. It also includes endgame methods for. 13. The Cerulean Spire. But I found a bug, every. Elevate your Starsector gameplay with the [0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Under each label a number of elements are possible possible values include "an" RGBA colour array as. What are the descriptions for these items? Re: [0. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. A. . Also the hazard rating influences building upkeep. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». Human beings can survive unprotected exposure to the surface conditions of (market). Go to starsector r. Re: [0. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. Re: [0. . 95a and 0. NASA is planning to crash International Space Station here at 2028. r/starsector. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. DIY Planets, Industrial. DIY Planet, and Terraforming platforms) Logged n3xuiz. Appropriate weather and resource conditions are applied. Some work needed with the neck protection. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. It's based on prompts from interraction with remnants on wiki and from nexerelin. Safe to add mid-save too. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. Elevate your Starsector gameplay with the [0. This label is then called elsewhere such as starmap. ago. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. e. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. i have no. This happens both in a game that was created in 0. " Art by @DinoBoiRex1. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. It's nearly impossible to make more than the tiniest of changes without corrupting something. That’s what COMSEC revisionist historians want you to think. Hypershunt tap. I think it's DIY Planets. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. These three are already functional, and I plan on adding many more. would always like to have someone above them and are not against anyone dominating them. Penelope Star has been my home system for three playthroughs in a row. ) Find the planet that you want to edit. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). [0. v1. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Hi everyone. 95aDownloadDownload (0. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. 0. By default, this mod generates a randomly-placed custom star system with. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. You can do this from a distance. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. Can you be a little more descriptive? 3. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. 54. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. The most must have is Nexerelin. Download. 1 / 2. There's an example command to spawn planets here, and campaign entities here. v1. It really was. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. - Vesta - large terran planet orbiting Calvera, suitable for farming. Download (0. 2D RPG/Trade/Fleet Combat Game. 95. Way to colonize nebula without gimping yourself too much. lang. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. r/starsector • This is the gun I'm working on for my mod domain reformed. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. Do not use sustained burn. 2D RPG/Trade/Fleet Combat Game Members. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. 13. Great Seed, best I've seen so far. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. 7. Safe operation requires prodigious quantities of volatiles. ticktockbent • 1 yr. 95a] Grand. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. . He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Mod_Info. 0. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. Players who don’t like the new 0. It really was. Ah ok, thank you and my apologies. e. Most faction mods will add more unique ships to hunt and capture. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. Ah ok, thank you and my apologies. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. Either DIY Planets or Terraforming and Station Construction, those are the terraforming mods I use. - Minerva - small frozen planet orbiting Vesta, suitable for industry. Starsector > Mods > [0. e. it conflicts a bit with "terraforming and station construction" but it's an easy fix. r/starsector. This doesn't happen when the structures are still building so this would be the only time you could install the. 221. • 24 days ago. You. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Advertisement Coins. Posted by u/omglatf - No votes and 6 commentsHyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 2D RPG/Trade/Fleet Combat Game. Could someone please help? Scarred spacer always shows up for me. f interstellar imperium 2. 0. Look up the starsector mod index for a list of quality mods. There's also a cryosleeper in the system. ticktockbent • 1 yr. The start of an abomination, dubbed the "moderately cursed ship pack". - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. You can remove any condition with the right items. So S-mods are completely free in the long run, as long as you're using bonus XP faster. Scientists have engineered E. A Van Allen radiation belt is a zone of energetic charged particles, most of which originate from the solar wind, that are captured by and held around a planet by that planet's magnetosphere. Resource terraforming mods? I want to be able to take a barren rock with no modifiers and turn it into a planet with ultra-rich ore, plentiful volatiles, bountiful farmland and plentiful organics. I have a bunch of seeds like that but they're all vanilla. 80%. Recommended mods. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. 2D RPG/Trade/Fleet Combat Game. Also probably an Alpha core. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. To install the mod, simply download the . Increases the number of industries that can be installed on the planet by 1. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. 0. 1. The entire quest is a work in progress and a 'test of concept' kind of thing. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. 1. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. 2. e. 14, for Starsector 0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. I always get it mixed up with diy planets or nex or indievo. java". 0 coins. high hazard planets make hazard pay very expensive and its only going to get more expensive. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. 0. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. Colonies are player-owned settlements on planets within the sector. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Starsector Modding forums (Modding Tools. 95a. ago. It also includes endgame methods for transforming asteroid fields into planets and gas giants. I think most have already been mentioned here, just want to add two other mods: 1. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. Premium Powerups. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. 8. captains and officers), and 3,020 names for stellar objects (i. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. Minefields around planets are pain because you have to stay inside and fight off anything that spawns. DIY Planets 1. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. ticktockbent • 1 yr. Premium Powerups . Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. ago. They did use a couple planet killers though! 64. A mod for Starsector 0. also, it's not a bad idea to check the mod discussion threads on the starsector. Join. Literally any piece of rock you can turn into a paradise. It'll take a while for it to become profitable, but with a. One of the requirements for a 'good' planet is accessibility. NexusMod mirror. All planets are in the same system. 8 – battle logs, ship kill counts and more Mod, the choice for serious players seeking advanced features and customization options. Van Allen radiation belt. 95a]…. Other than that, it just enhances base starsector gameplay. Go to starsector r/starsector. DIY Planets v-1. Diy planets. 47K subscribers in the starsector community. captains and officers), and 3,020 names for stellar objects (i. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. RNG does odd things sometimes. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. Author: Seraphi. made them a true threat imo Portrait pack 1. 5b fighter exanpansion 1. You can use the command console mod to modify a planet to have those specific conditions. 1. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. With all that said a few question: 1. 2. ago. The greatest thing about cryo planet is that since it is not habitable you can put nanoforge on it without incuring the penalty. Re: [0. ago. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. The amount is listed on salvage rig module. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. DIY Planets just had a more vanilla feeling terraforming process for me. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Key words are 'bountiful' 'ultrarich' and 'plentiful'. make it habitable, add water so it becomes fertile. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. Those are some of my must haves along with Nexerelin. I didn’t mention nex since you mentioned getting it already. 46K subscribers in the starsector community. Colonies are player-owned settlements on planets within the sector. 14, for Starsector 0. 41 Unofficial New Game Plus 1. 2 The ability to add organic matter to planets - for example, drag organic asteroids. 64%. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. v1. It msg decrease after you've taken it a few times maybe. 0. Which can be good based on other random modifiers it is given. r/starsector • 28 days ago. Version. I've grown fond of this combat ring/star type of abomination. ago. 14 Dassault-Mikoyan Engineering 1.